Starting from the AVD manager is not a good idea, as that tends to create emulator instances with very little free space on the /data partition.Most developers are familiar with the Debug and Release configurations in most solution templates in use. Start the AVD manager and start it from there. Ater you Create an emulator, you need to return to the Start Emulator dialog, select an AVD name, and click the OK button.
![]() Xamarin Android Emulator Not Starting Free Space OnOnce the project options/properties are open, you’ll see configuration and platform fields towards the top with drop-down lists to select which configuration and platform you want to see the property settings for.The drop-down may not be there (VS for Mac) or disabled (VS for Windows), which means that the settings on the settings page you have selected are global, i.e. To do so, open the project properties by right-clicking on the project in the solution explorer and selecting “Options” (VS for Mac) or “Properties” (VS for Windows). Each will only build for the architectures needed for a device or an emulator, reducing build time during development.First, let’s see what’s different between the two default Debug and Release configurations. ![]() You will see the “Linking Behaviour” is set to “Don’t Link” for Debug configuration and “Link SDK assemblies only” for Release configuration.In VS for Windows: In the Android Options page scroll to the “Linker Properties” section. If you now select Release in the configuration drop-down at the top, you will see that the default Release configuration has those options disabled.You can check the Linker behaviour of the respective configurations:In VS for Mac: In the Android Build page select the “Linker” tab. For Release builds you would want to disable that option. If we are only testing on an x86 emulator, then we can only build for x86 and deselect the other ABIs that are not needed. Every CPU you build for will take time so it might be nice to streamline this so we are only building for the CPU we will be running the app on. You will note that by default the Debug configuration builds for all possible CPUs. Google chrome 30 for macOpen the Solution Options by double clicking on the solution in the solution explorer. Visual Studio for Mac:To add a configuration in Visual Studio for Mac: How Can I Add a Configuration?Wouldn’t it be nice if you could easily choose which architectures to build for during debugging simply by selecting a configuration? If debugging to a device I choose one configuration, DebugDevice, and for building to an emulator I choose DebugEmulator. Editing a configuration is as simple as opening the Project Options/Properties, selecting the configuration you want to change settings for, and changing those settings. Repeat steps 4-8 for the DebugEmulator configuration.To add a configuration in Visual Studio (Windows): Keep the default Any CPU for the Platform. Enter the name for this configuration, i.e. This will copy the current Debug settings to your new configuration. Since we want a variant of the Debug configuration, in the configuration list select Debug and click “Copy”. ![]() For this exercise, start with a new Xamarin Forms project, PCL or Shared type does not matter for this exercise.To add a platform in Xamarin/Visual Studio for Mac: We could do the same for Android if we like. There are two platforms defined for iOS projects, iPhone and iPhoneSimulator. You will notice this is done by default for iOS projects. How Can I Add a Platform?What we did above works, but it may be better to define platforms instead of configurations to switch between building for device or emulator. Your debug builds will be faster since you are only building for the one needed architecture.Congratulations, you have now added two configurations and set them up for specific debugging scenarios. We only want this platform for the Android project. Make sure the “Create Configurations for all solution items” option is not checked. Enter AndroidDevice for the Platform field. Enter the name for this configuration, in this case keep it the same, Debug, since we only want to add a platform not a configuration. This will copy the current Debug settings to your new configuration. Since we want variants of the Debug configuration, in the configuration list select Debug and click “Copy”. Select the AndroidDevice platform for the Platform field at the top. Open the Solution Options > Build > Configurations > Configuration Mappings tab. Do this for both the AndroidDevice and AndroidEmulator platforms.You will then have to map the solution custom platform to the project custom platform: Since we did not add this new platform to the projects (step 7), we will need to repeat steps 4-8 in the Android Project Options > Build > Configurations. Repeat steps 4-8 using AndroidEmulator for the Platform field. You can easily add the custom platform name at the solution level, but adding it at the project level requires some editing of the. Visual Studio (Windows):Adding custom platforms is not as straightforward in Visual Studio as it is in Xamarin Studio. In Configuration column for the Android app project, select Debug|AndroidEmulator.You can edit the settings for each platform just as you did for the configurations we set up earlier, just select the correct platform that you want to edit the build settings for in the Platform drop down in the Project Options > Android Build (Mac) settings page. Select the AndroidEmulator platform for the Platform field at the top.
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